Supersynth Shenanigans #1058
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Area/Accessibility
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bug
Changes: Audio
Changes: Map
Changes: No C#
Changes: Sprites
Changes: UI
documentation
DON'T MERGE
duplicate
good first issue
help wanted
holding to vote
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wontfix
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Reference
Byrd-Station/Byrd!1058
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Delete branch "Kazuno/Byrd-funny:Supersynth-shenanigans"
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Short description
just giving the supersynth a backslot
Why we need to add this
annoying to have to hold it always
Media (Video/Screenshots)
ignore that tiny little thing on the left i already fixed it before making the PR
Checklist
Breaking changes
by all means since how specific you have to be for backslots if you were to give the normal synth a backslot it would use the supersynth sprites since they are paired together in the RSI file
Ingame Changelog
🆑
@ -7,6 +7,17 @@tags:- KeyedInstrument- type: entitySince this is a new entity it move this entity into the _Byrd namespace, more specifically this file (Make it if it doesn't exist):
Resources/Prototypes/_Byrd/Entities/Objects/Fun/Instruments/instrument_keyed.ymli dont wanna create a new thing so im just gonna surround it in the byrd namespace
@ -25,3 +36,3 @@- type: entityparent: BaseKeyedInstrumentparent: [BaseKeyedInstrument, BaseKeyedInstrumentClothing]Missing
# Byrdcommentforgor
@ -30,1 +30,4 @@"directions": 4},{"name": "equipped-BACKPACK",I take it you drew those files so you should add yourself to the copyright in this file.
didnt draw just used what was there and modified them to look good
LGTM. Thank you for your contribution!