A fork of Space Station 14.
  • C# 91.3%
  • Fluent 8.4%
  • Python 0.2%
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Automatic changelog update (#915)
2026-09-14 20:41:03 +00:00
.github only ci/cd on pushes to master 2026-08-18 19:44:36 +02:00
.run Set Up Omu Modularity (#208) 2025-10-12 20:11:37 -04:00
.vscode Merge remote-tracking branch 'upstream/master' into 27-april-upstream 2025-05-12 13:03:17 +02:00
BuildChecker Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Client Added a /setghosttheme command to set the theme and color of the players ghost. (#888) 2026-09-03 08:57:49 +00:00
Content.Goobstation.Client Fix GPS UI (#813) 2026-08-12 21:48:30 +00:00
Content.Goobstation.Common Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Goobstation.Maths Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Goobstation.Server Mapping hell™ and other small changes (#792) 2026-08-09 15:20:07 +00:00
Content.Goobstation.Shared Made sure the janis keyring access list is properly synced to the client 2026-08-24 18:55:04 +02:00
Content.Goobstation.UIKit Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.IntegrationTests Give it EVEN MORE time to run CI tests 2026-08-18 13:59:45 +02:00
Content.MapRenderer Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.ModuleManager Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Omu.Client Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Omu.Common Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Omu.Server Fixed identity bug. 2026-08-25 22:49:48 +03:00
Content.Omu.Shared Added the electrical wire brush and added made them be able to convert rust tiles (#900) 2026-09-07 08:36:27 +00:00
Content.Packaging Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Replay Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Server Fixed some heretic crashes and them not getting knowledge points from sacs (#901) 2026-09-08 16:18:09 +00:00
Content.Server.Database Added ghost theme persistance between rounds. 2026-08-27 23:09:31 +03:00
Content.Shared Added a /setghosttheme command to set the theme and color of the players ghost. (#888) 2026-09-03 08:57:49 +00:00
Content.Shared.Database Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Tests Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.Tools Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
Content.YAMLLinter Dotnet package caching (#752) 2026-08-05 00:40:47 +00:00
LICENSES MPL Support (#2346) 2025-04-07 18:52:22 -05:00
Pow3r Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
Resources Automatic changelog update (#915) 2026-09-14 20:41:03 +00:00
RobustToolbox@c1714ab0f8 engine update real, serverside netcomp fix (#505) 2026-06-27 13:50:35 +00:00
Scripts Updated exec bit for all build scripts (#802) 2026-08-10 13:47:27 +00:00
Tools Add map editor submodule (#583) 2026-07-09 07:06:27 +00:00
.editorconfig Storage chunk size increase, missing FTL (#616) 2026-07-14 12:13:20 +00:00
.envrc Update nix flake for .NET 9 (#34480) 2025-01-17 18:26:04 +01:00
.gitattributes Mapping merge driver: continued (#2803) 2021-02-06 23:56:40 +01:00
.gitignore Force update gitignore. Push to master. 2026-06-16 16:11:27 -05:00
.gitmodules Add map editor submodule (#583) 2026-07-09 07:06:27 +00:00
.markdownlint.json More slime reagents, refresh seed shop, backpack & storage changes, assistant larp (#613) 2026-07-14 09:24:39 +00:00
AGENTS.md Add more TCAF/TCFL items to salvage specialist loadout options (#341) 2026-06-01 22:06:57 +00:00
bors.toml Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
Directory.Packages.props Add more TCAF/TCFL items to salvage specialist loadout options (#341) 2026-06-01 22:06:57 +00:00
ERT.md ERT Rework (#624) 2026-07-15 14:44:36 +00:00
flake.lock Updated the nix flake. (#512) 2026-06-28 20:06:36 +00:00
flake.nix Updated the nix flake. (#512) 2026-06-28 20:06:36 +00:00
global.json Update submodule, .NET 9 (#34320) 2025-01-11 21:22:47 +01:00
LEGAL.md Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
nuget.config Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
omnisharp.json Adds formatting issue analyzing in Omnisharp (VSCode) (#15809) 2023-04-30 02:26:13 +10:00
README.md Update README 2026-08-15 20:49:06 +02:00
RUN_THIS.py Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runboth.sh More Serpentcrest fixes (#42) 2026-04-20 18:36:30 -05:00
runclient-Tools.bat Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runclient-Tools.sh Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runclient.bat Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runclient.sh Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runserver-Tools.bat Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runserver-Tools.sh Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runserver.bat Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
runserver.sh Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
SECURITY.md Kill SPDX (#274) 2026-05-23 19:38:18 +00:00
shell.nix Updated LD_LIBARARY_PATH for the nix shell. (#801) 2026-08-10 11:09:28 +00:00
SpaceStation14.sln Added Pulling & Clumsy Traits to Tropico (#282) 2026-05-24 07:46:31 +00:00
SpaceStation14.sln.DotSettings Kill SPDX (#274) 2026-05-23 19:38:18 +00:00

Space Station 14

This is a fork from Goob Station, a primary fork from Space Station 14. To prevent people forking Robust Toolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server this is the content pack for Omu Station.

Byrd strives to focused on a roleplay-centric paradigm, yet still dedicates itself to community-first. We take mechanics from other forks and build a place where everyone can enjoy and play a unique shift every round. Spite-removals, and or even removals in general, and most nerfs are frowned-upon here!

If you want to host or create content for SS14, go to the Space Station 14 repository as it contains both RobustToolbox and the content pack for development of new content packs and is the base for your fork.

Station Discord Server | Omu Station Wiki | Byrd Station Docs (See Wiki) | IP byrdstation.space, ss14s://byrd.arson.gg/ | Replays https://byrdstation.space/replays/ | Our Hosts Ko-Fi Page

Documentation/Wiki

The Goob Station docs site has documentation on GS14's content, engine, game design, and more. It also has lots of resources for new contributors to the project; this website is great for use, and because we are so closely related to Goob Station, we suggest checking them out! They are our upstream and we pull most changes from them.

Contributing

We are happy to accept contributions from anybody. Get in the Discord Server if you want to help. Feel free to check the list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either! Whilst the Space Station 14 contribution guidelines is not mandatory for Byrd Station, we recommend reviewing them for best practices.

We are not currently accepting translations of the game on our repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.

Special Thanks

Special thanks to Lilith Arson for being our most gracious host, and to the old-heads of the Null sector for welcoming the awesome folks from Birdmed. This includes—but is not limited to—any and all donors to our host's link provided above. Every single of you are awesome. -Z

AI-generated contributions disclaimer

This project does not accept AI-generated contributions. Examples include, but are not limited to:

  • Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
  • AI-created artwork, sound files, or other assets.
  • Auto-generated documentation, issue reports or pull request descriptions.
  • Exceptions to this are simple tools like Rider's single-line completion feature.

Building

  1. Clone this repo.
  2. Run RUN_THIS.py to init submodules and download the engine.
  3. Compile the solution.

More detailed instructions on building the project.

License

Read LEGAL.md for legal information regarding the code licensing.

Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.

Code taken from Project Starlight was taken in accordance with the Starlight License.

Note

Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially. Additionally, some assets are under non-free licenses. See their respective folders for more information.