Set Big Gravity Generator B.B. to 2x3 (Currently 3x3) #441

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opened 2026-06-16 21:34:51 +00:00 by LukeZurg22 · 0 comments
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There is a visual discrepancy between the 2x3 (Vert.Hori.) -tile sprite of the Gravity generator (barring the top-part which appears to be "on top" or "above" walkable access) and the 3x3 tile collision bounding box it possesses. Perfectly walkable tiles are blocked, and it just feels wrong. Being able to walk "under" the top part of the gravity generator would be better and more immersive than having the whole 3x3 be sealed.

Sprite layer prioritization may need changing. Maybe not, but if so, the gravity generator would be one layer above the mob layer.

There is a visual discrepancy between the 2x3 (Vert.Hori.) -tile sprite of the Gravity generator (barring the top-part which appears to be "on top" or "above" walkable access) and the 3x3 tile collision bounding box it possesses. Perfectly walkable tiles are blocked, and it just feels wrong. Being able to walk "under" the top part of the gravity generator would be better and more immersive than having the whole 3x3 be sealed. Sprite layer prioritization may need changing. Maybe not, but if so, the gravity generator would be one layer above the mob layer.
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Byrd-Station/Byrd#441
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