Vision cone memory gets stuck sometimes #993
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Byrd-Station/Byrd#993
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📋 Description
Sometimes memories of objects (mostly players) get stuck in the world and don't fade out.
This happens mostly when they leave the players screen.
I guess this has to do with
ViewconeSetAlphaOverlayquerying entities in the clients view bounds_tree.QueryAabb(args.MapId, args.WorldBounds);and then updating the alpha in the same for loop_cone.SetAlpha(memory, memoryAlpha);From what I can read this means that objects leaving the screen bounds doesn't get updated anymore and get stuck instead on screen.
🔁 Steps to Reproduce
I sadly can't reproduce this properly.