Vision cone memory gets stuck sometimes #993

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opened 2026-10-04 15:28:55 +00:00 by QuillTheCreature · 0 comments
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📋 Description

Sometimes memories of objects (mostly players) get stuck in the world and don't fade out.

This happens mostly when they leave the players screen.

I guess this has to do with ViewconeSetAlphaOverlay querying entities in the clients view bounds _tree.QueryAabb(args.MapId, args.WorldBounds); and then updating the alpha in the same for loop _cone.SetAlpha(memory, memoryAlpha);

From what I can read this means that objects leaving the screen bounds doesn't get updated anymore and get stuck instead on screen.


🔁 Steps to Reproduce

I sadly can't reproduce this properly.

## 📋 Description Sometimes memories of objects (mostly players) get stuck in the world and don't fade out. This happens **mostly** when they leave the players screen. I guess this has to do with `ViewconeSetAlphaOverlay` querying entities in the clients view bounds `_tree.QueryAabb(args.MapId, args.WorldBounds);` and then updating the alpha in the same for loop `_cone.SetAlpha(memory, memoryAlpha);` From what I can read this means that objects leaving the screen bounds doesn't get updated anymore and get stuck instead on screen. --- ## 🔁 Steps to Reproduce I sadly can't reproduce this properly.
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Byrd-Station/Byrd#993
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