More slime reagents, refresh seed shop, backpack & storage changes, assistant larp #613

Merged
LilithArson merged 7 commits from changes-and-tweaks-20260714 into master 2026-07-14 09:24:39 +00:00
Owner

Short description

Checklist

Breaking changes

Ingame Changelog

🆑

  • add: Added more reagents for slimes to choose as their type.
  • tweak: Redesigned the balance ui
  • tweak: Restored old syndicate backpack sprites
  • tweak: Resized webbings and mercenary backpack
  • tweak: Added mercenary outfit items to passenger loadout
## Short description ## Checklist <!-- Check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset]. ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> ### Ingame Changelog :cl: - add: Added more reagents for slimes to choose as their type. - tweak: Redesigned the balance ui - tweak: Restored old syndicate backpack sprites - tweak: Resized webbings and mercenary backpack - tweak: Added mercenary outfit items to passenger loadout <!-- Link definitions, do not edit --> [guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html [ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji
Resized webbings and merc backpack, added assistant larping
Some checks failed
Close PRs on master / run (pull_request_target) Has been skipped
Labels: PR / labeler (pull_request_target) Successful in 4s
Labels: Size / size-label (pull_request_target) Successful in 4s
CRLF Check / CRLF Check (pull_request) Successful in 1m10s
RGA schema validator / YAML RGA schema validator (pull_request) Successful in 2m44s
RSI Validator / Validate RSIs (pull_request) Successful in 3m39s
Test Packaging / Test Packaging (pull_request) Has been cancelled
Map file schema validator / YAML map schema validator (pull_request) Has been cancelled
YAML Linter / YAML Linter (pull_request) Has been cancelled
20b03a2af2
Update PR template and markdown linting
Some checks failed
Labels: PR / labeler (pull_request_target) Successful in 12s
Labels: Size / size-label (pull_request_target) Successful in 6s
CRLF Check / CRLF Check (pull_request) Successful in 2m27s
RSI Validator / Validate RSIs (pull_request) Successful in 1m55s
RGA schema validator / YAML RGA schema validator (pull_request) Successful in 2m53s
Map file schema validator / YAML map schema validator (pull_request) Has been cancelled
YAML Linter / YAML Linter (pull_request) Has been cancelled
Test Packaging / Test Packaging (pull_request) Has been cancelled
0b899d91a7
Move merc items from contra to normal inventory, add more merc items to assistant loadout
All checks were successful
Labels: PR / labeler (pull_request_target) Successful in 11s
Labels: Size / size-label (pull_request_target) Successful in 6s
CRLF Check / CRLF Check (pull_request) Successful in 1m16s
RGA schema validator / YAML RGA schema validator (pull_request) Successful in 4m21s
RSI Validator / Validate RSIs (pull_request) Successful in 3m51s
Map file schema validator / YAML map schema validator (pull_request) Successful in 9m21s
YAML Linter / YAML Linter (pull_request) Successful in 7m6s
Test Packaging / Test Packaging (pull_request) Successful in 17m12s
PR Changelogs / changelog (pull_request_target) Successful in 23s
450902593e
LilithArson changed title from More slime reagents, update balanceui, restore old syndicate backpack sprites, resize general webbings and merc backpack, added assistant larping to More slime reagents, refresh seed shop, backpack & storage changes, assistant larp 2026-07-14 09:06:56 +00:00
LilithArson deleted branch changes-and-tweaks-20260714 2026-07-14 09:24:40 +00:00
byrdbot referenced this pull request from a commit 2026-07-14 09:25:03 +00:00
First-time contributor

I am utterly confused and scared by the UI necessary to making an Issue relevant to this change, but I would like to bring up the main problem with this, the mercenary gas mask has not been tweaked to remove its resistance.
Currently this means any Assistant that chooses the merc gask will have 10% more resistance to brute and heat on the head than a fresh sec cadet, this surely is an oversight.
Maybe replace with a [Adjective] Mercenary Gas Mask item that has no resistance (such as the fingerless/frayed insulated gloves that assistants are allowed to start with, that are not insulative)!
image

I am utterly confused and scared by the UI necessary to making an Issue relevant to this change, but I would like to bring up the main problem with this, the mercenary gas mask has not been tweaked to remove its resistance. Currently this means any Assistant that chooses the merc gask will have 10% more resistance to brute and heat on the head than a fresh sec cadet, this surely is an oversight. Maybe replace with a [Adjective] Mercenary Gas Mask item that has no resistance (such as the fingerless/frayed insulated gloves that assistants are allowed to start with, that are not insulative)! [image](/attachments/e476e594-3b54-42c9-9ffc-c90095bc1d6f)
Author
Owner

@gobbygobbler wrote in #613 (comment):

I am utterly confused and scared by the UI necessary to making an Issue relevant to this change, but I would like to bring up the main problem with this, the mercenary gas mask has not been tweaked to remove its resistance. Currently this means any Assistant that chooses the merc gask will have 10% more resistance to brute and heat on the head than a fresh sec cadet, this surely is an oversight. Maybe replace with a [Adjective] Mercenary Gas Mask item that has no resistance (such as the fingerless/frayed insulated gloves that assistants are allowed to start with, that are not insulative)! image

whoops. will be fixing

@gobbygobbler wrote in https://git.byrdstation.space/Byrd-Station/Byrd/pulls/613#issuecomment-4866: > I am utterly confused and scared by the UI necessary to making an Issue relevant to this change, but I would like to bring up the main problem with this, the mercenary gas mask has not been tweaked to remove its resistance. Currently this means any Assistant that chooses the merc gask will have 10% more resistance to brute and heat on the head than a fresh sec cadet, this surely is an oversight. Maybe replace with a [Adjective] Mercenary Gas Mask item that has no resistance (such as the fingerless/frayed insulated gloves that assistants are allowed to start with, that are not insulative)! [image](/attachments/e476e594-3b54-42c9-9ffc-c90095bc1d6f) whoops. will be fixing
Sign in to join this conversation.
No description provided.