Added a graphics option to toggle rendering of players and borgs in the round end summary window. #986
No reviewers
Labels
No labels
Area/Accessibility
Area/Admin Tooling
Area/Art
Area/Atmospherics
Area/Cargo
Area/Character / Species
Area/Chat
Area/Combat
Area/Command
Area/Database
Area/Engineering
Area/Graphics
Area/Guidebook
Area/Mapping
Area/Medical
Area/Preferences / Options
Area/Roleplay / Lore
Area/Roundflow / Antag
Area/Rules
Area/Salvage
Area/Science
Area/Security
Area/Service
Area/Silicons
bug
Changes: Audio
Changes: Map
Changes: No C#
Changes: Sprites
Changes: UI
documentation
DON'T MERGE
duplicate
good first issue
help wanted
holding to vote
Note/Port
Note/Upstream
Priority
Critical
Priority
High
Priority
Low
Priority
Normal
size/L
size/M
size/S
size/XL
size/XS
State/Approved
State/invalid
State/Merge Conflict
State/Needs Changes
State/Needs Discussion
State/Untriaged
Type/Balance Change
Type/Bugfix
Type/Documentation
Type/Enhancement
Type/Feature
Type/Question
wontfix
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
Byrd-Station/Byrd!986
Loading…
Reference in a new issue
No description provided.
Delete branch "(deleted):ui/roundendsummary/renderplayerstoggle"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Short description
I added a graphics option to toggle rendering of players and borgs in the round end summary window.
It's now by default off but it can be enabled anytime in the options if you want to see all of the player sprites again.
Why we need to add this
Some players on discord express lower fps in cc and expect this to be the issue.
Media (Video/Screenshots)
Checklist
Ingame Changelog
🆑 Quill
@ -20,3 +22,4 @@{public sealed class RoundEndSummaryWindow : DefaultWindow{[Dependency] private readonly INetConfigurationManager _netConfig = default!; // ByrdSince we don't have a reason to replicate
RenderEntitiesInEorSummaryWindow, might as well switch toIConfigurationManager@ -85,0 +87,4 @@/// Whenever to render players and borgs in the round end summary window./// </summary>public static readonly CVarDef<bool> RenderEntitiesInEorSummaryWindow =CVarDef.Create("byrd.renderentitiesinroundendsummarywindow", false, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);Server doesn't care about this cvar, meaning this should be
CVar.CLIENTONLY | CVar.ARCHIVE.Also this is a pretty hard to read name, maybe add some underscores in there to make it easier to read.
@ -20,3 +22,4 @@{public sealed class RoundEndSummaryWindow : DefaultWindow{[Dependency] private readonly IConfigurationManager _netConfig = default!; // ByrdIt's no longer
INetConfigManager, but the field is still called_**net**Config@ -85,0 +87,4 @@/// Whenever to render players and borgs in the round end summary window./// </summary>public static readonly CVarDef<bool> RenderEntitiesInEorSummaryWindow =CVarDef.Create("byrd.render_entities_in_round_end_summary_window", false, CVar.CLIENT | CVar.ARCHIVE);This cvar is never used on the server (and I don't see a reason for it to ever be used there) so it should be
CVar.CLIENTONLYLGTM. Thank you for your contribution!
@QuillTheCreature
This pull request is broken due to missing fork information.Pull request closed