Disable rendering of players and borgs in the round end summary window #1016

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EchoOfNothing merged 9 commits from QuillTheCreature/Byrd:ui/roundendsummary/renderplayerstoggle into master 2026-10-11 12:21:45 +00:00
Member

#986

Update to include this as well https://github.com/ProjectOmu/OmuStation/pull/1953

Ingame Changelog

🆑 Quill

  • tweak: Players and cyborgs don't render in the round end summary window anymore due to improve lag
#986 Update to include this as well https://github.com/ProjectOmu/OmuStation/pull/1953 ### Ingame Changelog :cl: Quill - tweak: Players and cyborgs don't render in the round end summary window anymore due to improve lag
Added a graphics option to toggle rendering of players and borgs in the round end summary window.
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4818fbfcd8
Updated the render entities in round end summary window cvar
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d11f9d5a69
Switched over to the local config manager in the round end summary window
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46cb2d66f4
Renamed the local config manager to _config
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76429a521b
Switched the render entities in res window to clientonly
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9f9e29b558
Author
Member

Please do not merge this until I say it's ok.

We potentially found a proper fix for end of round lag:
https://github.com/ProjectOmu/OmuStation/pull/1953/changes

Please do not merge this until I say it's ok. We potentially found a proper fix for end of round lag: https://github.com/ProjectOmu/OmuStation/pull/1953/changes
Changed the round end silicon summary to only do pvs overrides for borgs
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e08f5a5dac
QuillTheCreature changed title from Added a graphics option to toggle rendering of players and borgs in the round end summary window to Disable rendering of players and borgs in the round end summary window 2026-10-11 11:14:30 +00:00
Author
Member

All good to merge now hopefully

All good to merge now hopefully
@ -139,6 +139,7 @@ namespace Content.Client.RoundEnd
VerticalExpand = true
};
/* Byrd - No player picture lesse eor lag
Owner

Maybe less instead of lesse like Byrd - No borg picture less eor lag?

Maybe `less` instead of `lesse` like `Byrd - No borg picture less eor lag`?
QuillTheCreature marked this conversation as resolved
Lines 86-90
@ -83,2 +83,8 @@
public static readonly CVarDef<bool> Quickfall =
CVarDef.Create("byrd.quickfall", false, CVar.CLIENT | CVar.REPLICATED | CVar.ARCHIVE);
/// <summary>
/// Whenever to render players and borgs in the round end summary window.
/// </summary>
public static readonly CVarDef<bool> RenderEntitiesInEorSummaryWindow =
CVarDef.Create("byrd.render_entities_in_round_end_summary_window", false, CVar.CLIENTONLY | CVar.ARCHIVE);
Owner

RenderEntitiesInEorSummaryWindow is no longer used.

`RenderEntitiesInEorSummaryWindow` is no longer used.
QuillTheCreature marked this conversation as resolved
@ -1 +1,2 @@
byrd-ui-options-knockdown-fall = Instant crawl mode (drops items)
ui-options-round-end-summary-window-render-players = Render players in the round end summary window
Owner

ui-options-round-end-summary-window-render-players is not used

`ui-options-round-end-summary-window-render-players` is not used
QuillTheCreature marked this conversation as resolved
Rephrased comments in the round end summary window
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0c67872bed
Removed a leftover cvar and translation line
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1cd976ac18
EchoOfNothing left a comment

LGTM. Thank you for your contribution!

LGTM. Thank you for your contribution!
byrdbot referenced this pull request from a commit 2026-10-11 12:22:24 +00:00
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