Tidecraft Armor Fixes (plus Gas Mask qol) #1041
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Byrd-Station/Byrd!1041
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Short description
Fixes Starlight's tidecraft armors to actually matter for woundmed body damage, adds viewcone modifiers to helmets, and lessens the gasmask viewcone.
All of this should be partial'd but RobustToolbox is too out of date for partials to exist.
Why we need to add this
Makes the Forged and Paladin sets fill the niche properly instead of being showpieces due to being out of date.
All tidecraft proper plate armors have two intended counterplay Achilles' heel resistances being Heat and Blunt.
Slowdowns were bumped for resistances, and Paladin has stamina weakness due to being the Fat Armor™️.
Will have to figure out if BlockingComponent supports stamina resistances to make raised shields resist stamina as to not allow Rubber rounds to completely sidestep using a raised shield.
Gas mask cone is smaller since Mercenary Mask is just as easily available in the autodrobe. This is also the weakest piece of all of these and will drop if asked.
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🆑 Ducks, Last True Knight of Tidonia
9d829c082e853f4df794WIP: Tidecraft Armor/Shield Fixes (plus Gas Mask qol)to Tidecraft Armor/Shield Fixes (plus Gas Mask qol)Tidecraft Armor/Shield Fixes (plus Gas Mask qol)to Tidecraft Armor Fixes (plus Gas Mask qol)@ -6,2 +6,6 @@components:- type: ArmortraumaDeductions: # byrd start - this should be a partial but RT is out of date and i am NOT a c# knower to do thatDismemberment: 0.7 # it's literally 4 pieces of steelOrganDamage: 0.7 # and three LV cablesBoneDamage: 0.7 # of COURSE it's shitIn this case 0 is no protection and 1 is full protection.
For reference
blood-red hardsuit helmethas0.5andERT helmethas0.6on thosefive hundred space station devs versus consistency on modifiers fuck my life
65721b46af297529be93View command line instructions
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