Giving Engiborgs a Nailgun #1086
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Byrd-Station/Byrd!1086
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Delete branch "Balenar/Byrd:EngiborgNailgun-10162026"
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Short description
Providing engineering cyborgs a self-recharging nailgun as part of their RCD module
Why we need to add this
At the moment borgs have no feasible way to repair a reinforced wall other than deconstructing it and rebuilding it, which feels a bit strange for the borg entirely based around station maintenance. the nailgun gives them the ability to repair it with the recharge time hopefully being slow enough that it's not TOO effective as a weapon
Checklist
Breaking changes
Nailgun Base stats are now found in _Byrd/Entities/Objects/Weapons/Guns/Nailgun/nailgun.yml with the goob nailgun parented to it, no changes should be needed to existing code but future modifications may need to be done to either file depending on what stats are being modified
Ingame Changelog
🆑 Balenar
@ -0,0 +43,4 @@- type: entityname: experimental nailgunparent: BaseNailgunid: BorgNailGunActually, looking at all the other recharging items that module has, I guess it'd be better to change the id from
id: BorgNailGuntoid: WeaponNailgunRechargingI CAN do that, there's kinda two conflicting standards here so I can use either, in that WeaponNailgunRecharging is more in line with all the other recharging things that also exist in a non-borg form, while WeaponBorgNailgun or BorgNailgun is more in line with things like BorgLauncherCreamPie from the clowning module. so I went with the second one as I wasn't intending to provide this in a crew usable fashion, but I'm happy to use either standard
and pushed
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