CC tweaks; improving the CC staff experience #1129

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orangeAlligator wants to merge 4 commits from orangeAlligator/Byrd:cc-tweaking into master
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Short description

CC's medical bay now has a few extra amenities, including virology! Its R&D wing has also been expanded to include xenobiology. This at the cost of getting into the technically-secret lizard room. The brig can now lock down with blast doors.

Why we need to add this

Gives CC staff the ability to obtain research points, and all that entails. The cryo room is also more symmetrical, which didn't annoy anyone besides me. Sole CC staff are technically able to perform surgery on themselves with the autodoc, if necessary.

Media (Video/Screenshots)

Attached!

Checklist

Breaking changes

Ingame Changelog

🆑
Maps:

  • add: Centcomm: Another cryotube + an autodoc for medical!
  • add: Centcomm: Xenobiology and a points-generator for science!
  • add: Centcomm: More mats, all over the place
  • add: Centcomm: Cargo got art supplies!
  • tweak: Centcomm: Bluespace vials in chem, instead of normal ones
  • remove: Centcomm: Weh room is now closed off again
<!-- Link definitions, do not edit --> [guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html [ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji ## Short description CC's medical bay now has a few extra amenities, including virology! Its R&D wing has also been expanded to include xenobiology. This at the cost of getting into the technically-secret lizard room. The brig can now lock down with blast doors. ## Why we need to add this Gives CC staff the ability to obtain research points, and all that entails. The cryo room is also more symmetrical, which didn't annoy anyone besides me. Sole CC staff are technically able to perform surgery on themselves with the autodoc, if necessary. ## Media (Video/Screenshots) Attached! ## Checklist <!-- Check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] I have verified that the changes work before posting/requesting review of my PR. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset]. ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> ### Ingame Changelog :cl: **Maps:** - add: Centcomm: Another cryotube + an autodoc for medical! - add: Centcomm: Xenobiology and a points-generator for science! - add: Centcomm: More mats, all over the place - add: Centcomm: Cargo got art supplies! - tweak: Centcomm: Bluespace vials in chem, instead of normal ones - remove: Centcomm: Weh room is now closed off again
adds art supplies + a sign
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4b0a6b11d5
fixes the brig blast door thing
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124639a233
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the bluespace vials are in part bc it's cc, and in part because regular vials count as trash as far as trash bags care
which i think also annoyed only me

the bluespace vials are in part bc it's cc, and in part because regular vials count as trash as far as trash bags care which i think also annoyed only me
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RGA schema validator / YAML RGA schema validator (pull_request) Successful in 49s
RSI Validator / Validate RSIs (pull_request) Successful in 41s
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Byrd-Station/Byrd!1129
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