Add Try-Catch to RemoteEyeConsole Exit Function #621

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LilithArson merged 1 commit from remoteeye-errorhandling-20260714 into master 2026-07-14 23:43:37 +00:00
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  • fix: please god let this change actually fix the bug where people get stuck on the spying console
## Checklist <!-- Check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset]. ### Ingame Changelog :cl: - fix: please god let this change actually fix the bug where people get stuck on the spying console <!-- Link definitions, do not edit --> [guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html [ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji
fuck it, add a try catch. hopefully it won't softlock people anymore at least
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LukeZurg22 changed title from add a try/catch to the remoteeyeconsole exit function to Add Try-Catch to RemoteEyeConsole Exit Function 2026-07-14 22:53:06 +00:00
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W h a t? A try catch? Is the error that unpredictable?

W h a t? A try catch? Is the error that unpredictable?
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@LukeZurg22 wrote in #621 (comment):

W h a t? A try catch? Is the error that unpredictable?

I have not been able to replicate it myself a single time so far, and I've tried just about every scenario I can think of

@LukeZurg22 wrote in https://git.byrdstation.space/Byrd-Station/Byrd/pulls/621#issuecomment-4850: > W h a t? A try catch? Is the error that unpredictable? I have not been able to replicate it myself a single time so far, and I've tried just about every scenario I can think of
LilithArson deleted branch remoteeye-errorhandling-20260714 2026-07-14 23:43:38 +00:00
byrdbot referenced this pull request from a commit 2026-07-14 23:44:02 +00:00
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