Less mob fire damage, QoL changes #667

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LilithArson merged 8 commits from less-player-fire-damage-20260719 into master 2026-07-19 15:48:55 +00:00
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Short description

Reduces fire damage to mobs from reagent fires, as well as other QoL changes

Why we need to add this

OH GOD IT BURNS IT BURNSSSS HELP ME

MICHAEL
DON'T LEAVE ME HERE

Media (Video/Screenshots)

Checklist

Breaking changes

Ingame Changelog

🆑

  • tweak: Reagent fires now deal exponentially less damage to mobs compared to objects
  • tweak: Ashing now requires 3000 vital damage, instead of 3000 total
  • tweak: Health analyzers will now remember the last target scanned
<!-- Link definitions, do not edit --> [guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html [ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji ## Short description <!-- What do you propose to change with your PR? --> Reduces fire damage to mobs from reagent fires, as well as other QoL changes ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> OH GOD IT BURNS IT BURNSSSS HELP ME MICHAEL DON'T LEAVE ME HERE ## Media (Video/Screenshots) <!--If your PR contains in-game changes you must provide screenshots/videos of the changes.--> ## Checklist <!-- Check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] I have verified that the changes work before posting/requesting review of my PR. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset]. ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> ### Ingame Changelog <!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.--> :cl: - tweak: Reagent fires now deal exponentially less damage to mobs compared to objects - tweak: Ashing now requires 3000 vital damage, instead of 3000 total - tweak: Health analyzers will now remember the last target scanned
wait why the fuck did I do it like that
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1464fa03a4
LilithArson changed title from Less mob fire damage, autoresize ghostrole window to Less mob fire damage, QoL changes 2026-07-19 15:11:20 +00:00
nvm cant get autoresize to work well
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LilithArson deleted branch less-player-fire-damage-20260719 2026-07-19 15:48:56 +00:00
byrdbot referenced this pull request from a commit 2026-07-19 15:49:18 +00:00
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