WIP: Fixing Shadowkin default speeds + more #982
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Byrd-Station/Byrd!982
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Delete branch "orangeAlligator/Byrd:leg-day"
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Short description
Moves some values from
MovementSpeedModifiertoMovementBodyPartComponent, so shadowkin actually move at their intended walk and sprint speeds.Why we need to add this
Fulfilling a task + closes #951 + also Closes: #1039
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Fixing Shadowkin and friends' default speedsto Fixing Shadowkin default speedsHarpies have one too which don't get applied:
@orangeAlligator
This should probably be a
fixAlso add
Closes: #951underWhy we need to add this.Fixing Shadowkin default speedsto Fixing Shadowkin default speeds + morei'm sure every check failing is fine
Here's what Omu is planning to do: https://github.com/ProjectOmu/OmuStation/pull/2052
@ -122,3 +122,3 @@}public void ChangeBaseSpeed(EntityUid uid, float baseWalkSpeed, float baseSprintSpeed, float acceleration, MovementSpeedModifierComponent? move = null)public void ChangeBaseSpeed(EntityUid uid, float baseWalkSpeed, float baseSprintSpeed, float acceleration, float weightlessAcceleration, float weightlessFriction, float weightlessModifier, MovementSpeedModifierComponent? move = null)This kind of warrants to add this to the break change list but I'm not sure how well the list is maintained in Byrd 🤷
@QuillTheCreature wrote in #982 (comment):
honestly, if omu's putting in a more complete fix, i don't mind closing this up
Yeah let's see what solution they're figuring out and wait until it's merged there, then discuss what we want to do here.
Fixing Shadowkin default speeds + moreto WIP: Fixing Shadowkin default speeds + moreYeah i think this looks like a good way of doing it, let's just pull in the changes from upstream. I also like the other adjustments it did.
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