Flagship map #872

Closed
orangeAlligator wants to merge 114 commits from orangeAlligator:map_it_up into master
Contributor

Short description

New atmosphere'd, mobile map. It's extremely based off the empty_flagship wrecks, with a little shortening of the main body and a lot of primping up. I'm going for a "Reach but for midpop" vibe, with more amenities (like real atmos, room for more roles re: service, the full med getup, etc)

Features include:

  • Theoretically infinite plumbing space!
  • A station that flies!
  • Mostly-complete flooring (mind the gaps!)
  • A cute little garden to unwind in!
  • A very "looks inside: Saltern" evac!
  • Exactly one mailing tube route!
  • Courtroom and accompanying lawyer's office!
  • The galaxy's most advanced brigmed room ever!

Why we need to add this

I've heard much discussion of wanting new maps, and the niche of both having an atmosphere + being mobile sounds kind of funny for people jumping overboard.

Media (Video/Screenshots)

Checklist

Breaking changes

Ingame Changelog

🆑

  • add: added a new station, Flagship, a midpop map with atmosphere and mobility.
<!-- Link definitions, do not edit --> [guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html [ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji ## Short description New atmosphere'd, mobile map. It's extremely based off the empty_flagship wrecks, with a little shortening of the main body and a lot of primping up. I'm going for a "Reach but for midpop" vibe, with more amenities (like real atmos, room for more roles re: service, the full med getup, etc) Features include: - Theoretically infinite plumbing space! - A station that flies! - Mostly-complete flooring (mind the gaps!) - A cute little garden to unwind in! - A very "looks inside: Saltern" evac! - Exactly one mailing tube route! - Courtroom and accompanying lawyer's office! - The galaxy's most advanced brigmed room ever! ## Why we need to add this I've heard much discussion of wanting new maps, and the niche of both having an atmosphere + being mobile sounds kind of funny for people jumping overboard. ## Media (Video/Screenshots) <!--If your PR contains in-game changes you must provide screenshots/videos of the changes.--> ## Checklist <!-- Check boxes for faster reviewing of your PR --> - [ ] I do not require assistance to complete the PR. - [X] I have verified that the changes work before posting/requesting review of my PR. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset]. ## Breaking changes <!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be posted in #codebase-changes. --> ### Ingame Changelog :cl: - add: added a new station, Flagship, a midpop map with atmosphere and mobility.
Author
Contributor

It's extremely not done yet, but I've thrown up a WIP because some parts i thought worked really don't.
todo:
add Xce, Xtheater, Xpsych, Xevac, Xarrivals, Xhypersleep, other misc stuff
add cameras
add Xdistro + waste
add dispos
X add grav generator

figure out how to add becomesstation without breaking everything, which will probably fix a lot of other things

fix shuttles and extra grids (where did they go)
fix the map: there are so many station beacons, and the station map doesn't seem to see any of them
fix crew/viro servers not seeing anything
fix there being an extra, empty grid?? dunno what that's about
fix ghost ships not being able to ftl to the station (oops!)

i think a lot of the problems are related to one problem, which was me using the actual flagship grid as a base. not sure what to do abt that besides make a new map and copy over the tiles though.

It's extremely not done yet, but I've thrown up a WIP because some parts i _thought_ worked really don't. todo: add Xce, Xtheater, Xpsych, Xevac, Xarrivals, Xhypersleep, other misc stuff add cameras add Xdistro + waste add dispos X add grav generator figure out how to add becomesstation without breaking everything, which will probably fix a lot of other things fix shuttles and extra grids (where did they go) fix the map: there are so many station beacons, and the station map doesn't seem to see any of them fix crew/viro servers not seeing anything fix there being an extra, empty grid?? dunno what that's about fix ghost ships not being able to ftl to the station (oops!) i think a lot of the problems are related to one problem, which was me using the actual flagship grid as a base. not sure what to do abt that besides make a new map and copy over the tiles though.
Owner

Example change log for inspiration:

:cl:
MAPS:
- add: Added a new station, Gate, a highpop fractured station. 
Example change log for inspiration: ``` :cl: MAPS: - add: Added a new station, Gate, a highpop fractured station. ```
Author
Contributor

foreseen problem: i'm afraid i'm fucked up some components more than i can fix, and also don't know how to add becomesstation without making the map unloadable (can't save it off mapping at all, can't add it into the file directly)
that seems pretty important

foreseen problem: i'm afraid i'm fucked up some components more than i can fix, and also don't know how to add becomesstation without making the map unloadable (can't save it off mapping at all, can't add it into the file directly) that seems pretty important
orangeAlligator force-pushed map_it_up from 6709ef2840
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distro added, floor fixed
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Author
Contributor

well, i'd very much like to call it done and put a nice render in the media tab, but i've been totally unable to actually render a map screenshot!! at first it was getting stuck on a handful of entities over issues with their IDs (which kind of makes sense, given all the weird copy and pasting i had to do,) before settling on entity 0 having no physics component. now it's mad about a specific air sensor... but replacing it hasn't helped. we're so close!!!

well, i'd very much like to call it done and put a nice render in the media tab, but i've been totally unable to actually render a map screenshot!! at first it was getting stuck on a handful of entities over issues with their IDs (which kind of makes sense, given all the weird copy and pasting i had to do,) before settling on entity 0 having no physics component. now it's mad about a specific air sensor... but replacing it hasn't helped. we're so close!!!
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orangeAlligator changed title from WIP: Flagship map to Flagship map 2026-09-06 21:52:11 +00:00
Author
Contributor

I can be my own map renderer

I can be my own map renderer
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[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
Adds a trait to decrease density.

## Why we need to add this
This is purely for my own amusement (moon boot movement tech)

## Media (Video/Screenshots)
![image](/attachments/0aed40da-b429-4aac-bef3-119090c506a3)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- add: Added -2 point density decreasing trait.

Co-authored-by: potatoalienof13 <potatoalienof13@lolnoemam.dsa>
Reviewed-on: #887
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Goob upstream added an "electrical wire brush" but didn't implement it fully (only gave it to borgs)?

So I added them to lathes so that janitors can use it too, additionally I've replaced the sprites of it to make it look distinct and added a system which allows both brushes to convert rusted **tiles** back to normal tiles. (They only worked on walls before)

This is a cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1636

## Technical details

Since some of this is from a goob upstream change I haven't marked any of those changes with a comment.

## Why we need to add this
Cool new jani content

## Media (Video/Screenshots)
<video src="/attachments/a67909ec-0dd4-46af-8394-06290eb0226d" title="645957587-f901b15f-78d7-4fc2-9f78-e6af6d6a5a33" controls></video>
![image](/attachments/cc3324be-fe3a-4f81-bb71-a5c3f2b4c5ac)
![image](/attachments/ddf06322-f4e1-4a8a-bc85-224eb37a3b93)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes

This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑 Quill
- add: Added an electrical wirebrush as an advanced version of the normal one.
- add: Wirebrushes can now change rust platings back to normal platings.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #900
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Added all four janitor, chef, bartender and roboticist backpack versions, updated their loadouts and added them to their respective drobes.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1629

## Why we need to add this

Janicontent <3

And now also Chefcontent <3

And also Roboticistcontent <3

## Media (Video/Screenshots)

| Jani | Chef | Roboticist | Bartender |
| --- | --- | --- | --- |
| ![image](/attachments/c32ba83c-6dbf-4c50-8303-138e8c54a464) | ![image](/attachments/13b76009-98f1-4221-b5d5-7de96fe11790) | ![image](/attachments/fff59345-eb2d-4e1b-986c-ac4971902c7f) | ![image](/attachments/f75c335a-9211-4ee6-8284-37f4a1afcf43) |

For equipped images please check the [original pull request](https://github.com/ProjectOmu/OmuStation/pull/1629).

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added new Janitor, Chef and Roboticist versions of all four bags.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #899
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Added the supreme jani cloak from starlight, it's an animated cloak as a 75h reward.

## Why we need to add this
More jani grind

## Media (Video/Screenshots)
![image](/attachments/ff7ab37a-84e6-4274-9490-5dff03182f8d)
![image](/attachments/f8227ccb-2fb4-4b9e-9e75-492292979750)
<video src="/attachments/93f2c481-b47a-4727-bec4-cd39463b4176" title="647421373-b9bfe3ca-e249-4495-8db4-880603b8d31d" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑
- add: Added the supreme janitor cloak, a 75h unlock.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #906
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Added tarot cards. A new card set to found in the chappys vending machine, in hacked good clean fund vending machines and in the loadout menu.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1179

## Why we need to add this
Requested.

## Media (Video/Screenshots)
![image](/attachments/7709bfb5-0ea2-49b7-935e-078df3af6c92)
![image](/attachments/f2f98030-10c1-4815-9163-12148a1b5613)
![image](/attachments/38c2367a-5cd6-4161-8d92-869f447ccf80)
![image](/attachments/022a671f-a436-4386-9432-6df3a776e240)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added tarot cards. Equip them in your loadout or find them in some vending machines.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #905
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description

Ports of:
* https://github.com/ProjectOmu/OmuStation/pull/1602 - Fixed heretics re-rolling the same target multiple times
* https://github.com/ProjectOmu/OmuStation/pull/1385 - Fixed heretics crashing the server when a null mind gets sacced
* https://github.com/ProjectOmu/OmuStation/pull/1352 - Fixed heretics not getting knowledge points

## Why we need to add this
Bugfixes

## Media (Video/Screenshots)
Before:
![image](/attachments/d36d6fe7-df70-4cf3-98b4-fc3896dc9ee5)

After:
![image](/attachments/732f6d04-ba4f-43cf-a6ed-72aff43384df)

Proof ascension working:
![image](/attachments/2b555f5d-0ed4-4533-9b84-75d824b6833c)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fix: Fixed heretics not getting knowledge points from sacrificing targets
- fix: Prevented heretics from rolling an already sacrificed target

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #901
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
I added the jani key ring to command maids

## Why we need to add this
Consistency with janis

## Media (Video/Screenshots)
![image](/attachments/18247c19-f06e-449b-abf0-24ef50c98ca0)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added the janitor's key ring to the command maids starting loadout.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #903
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
AA,Service worker, and bartender get stuff from passenger along with all 4 getting leather shoes and laceups, also the captain gets cowboy boots now

## Why we need to add this
more customization. Also the captain one was a request

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
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- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- add: Administrative Assistants, Bartenders, and Service Workers are now authorized additional clothing and Lace-up + Leather Shoes (find in loadout)
- add: Passengers now can bring Lace-up + Leather Shoes
- add: Captains are now authorized to bring cowboy boots. Yee Haw

Reviewed-on: #902
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
Automatic changelog update (#902)
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33bce05b22
Author
Contributor

aw man i fucked it up

aw man i fucked it up
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
Adds pill and pill canister prototypes for the current 'RP chems' that are without, from copium to agonolexyne. Also adds a real psychologist's locker prototype, containing a handful of treatment tools and the role's uniforms.

## Why we need to add this
I'm on a crusade to solidify psychologist as a role. The handful of randomized pills you can get from the locker also act as a stopgap in the event chemistry is very busy or totally lacking. The rest (woodblock, crayons, etc) broadly facilitate RP.

## Media (Video/Screenshots)
Attached.

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
i don't think this needs a changelog entry, since it's just adding the prototype and no one's gonna be able to tell

Co-authored-by: orangeAlligator <88841493+orangeAlligator@users.noreply.github.com>
Reviewed-on: #908
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
<!-- What do you propose to change with your PR? -->
This makes napalm spread with foam, just like lube and glue!

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
Concidering what napalm actually is, i find it really weird that it doesn't do this already.
Also i'm evil

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->
<video src="/attachments/92cfe3d4-d58e-4548-8f15-625b88e323bb" title="Screencast_20260903_134152" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->
None, one line of yaml added.

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
<!--🆑
- add: Added fun!
- remove: Removed fun!
- tweak: Changed fun!
- fix: Fixed fun!-->

🆑
- add: Napalm now makes puddles when foamed

Co-authored-by: CometVoid <cometsstrile@gmail.com>
Reviewed-on: #898
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
I added a missing sealed card box sprite.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1691 and further adjustments to get them to work on all of the card boxes.

## Why we need to add this
Bugfix

## Media (Video/Screenshots)
![image](/attachments/646ca952-8d72-46cc-951f-3cd103b74de9)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fixed: Added a missing sprite for sealed cards boxes.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #909
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Laika can now track scents.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1684

## Why we need to add this
It would be cool if Laika could help with detective work.

## Media (Video/Screenshots)
![image](/attachments/9ecfb509-00b6-4d13-b4ad-33b37eed0b08)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [ ] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Laika can now track scents.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #910
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Clown now can buy a 100tc bundle containing a fake Taiwan Pond, 2 40mm slugs, and 2 40mm birdshot shells (Functionally this is just a china lake, but uses the Taiwan Pond sprite, and has clumsy proof enabled).

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1605

## Why we need to add this
Funny new weapon

## Media (Video/Screenshots)
![image](/attachments/cae5cb29-4af0-44f9-a977-a0f29168c276)
![image](/attachments/a403294c-1662-44c4-8195-401277159301)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Clowns can now buy a bundle for 100tc containing a china lake painted to look like a taiwan pond.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #911
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Changes the Medical and EMT belts to use resprited and reshaded versions of FunkyStation's belts.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1564 and https://github.com/ProjectOmu/OmuStation/pull/1619

## Why we need to add this
 The neon, eye-searing blues stand out on pretty much any doctor wearing it, and not in a good way.
The EMT belt was also changed for consistency's sake, and personal preference.

## Media (Video/Screenshots)
### Old:
![image](/attachments/ae9c34df-951e-4308-a33c-30bf81e98eca)

### New:
![image](/attachments/95d29c8d-4612-4bcb-ab02-ee317ee89e36)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- tweak: Resprited the EMT and Medical belts.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #912
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Added a new "Medical Neck" group containing the stethoscope, and added it to Medical Doctor and Virologist.
The stethoscope has the same time requirements as the head mirror (30h), as I think they both fit well together.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1627

## Why we need to add this
These things are a rarely found unless someone decides to map them, and actually get used even less often. AND they look good, too.

## Media (Video/Screenshots)
![image](/attachments/d4bd262b-5b12-4971-a90b-4ffcd9a7d035)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Medical Doctors and Virologists now get a stethoscope in their loadouts.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #913
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Added the unimplemented Administrative Assistant envirosuit to the jobs loadout, allowing plasmamen to play the role.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1153

## Why we need to add this
AA was the only role in the game without an envirosuit in its loadout, essentially locking any plasmaman players from choosing the role.
As it turns out, the job had a suit already implemented. It just wasn't assigned loadout slots.

## Media (Video/Screenshots)
![image](/attachments/68fbd1c7-219c-4ca4-b85b-a072d1779706)
![image](/attachments/4cb51a18-db22-47ef-ad0e-66ca39156ef0)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added a envirosuit to Administrative Assistant.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #914
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Cherry picks of:
* https://github.com/ProjectOmu/OmuStation/pull/1221 - Bird Up - Fix Harpy Paramedic Hardsuit
* https://github.com/ProjectOmu/OmuStation/pull/1222 - Bird Up 2 - Add Vox Paramedic Helmet
* https://github.com/ProjectOmu/OmuStation/pull/1229 - Paramedic Hardsuit
* https://github.com/ProjectOmu/OmuStation/pull/1236 - Species variants for Interdyne Nerdsuits
* https://github.com/ProjectOmu/OmuStation/pull/1368 - Paramedic Modsuit Resprite

## Why we need to add this
Better sprites

## Media (Video/Screenshots)
![image](/attachments/125e5519-ebb5-4dbc-b5cf-ee007788094a)
![image](/attachments/1b0e59ab-d1df-4036-a77f-41db974d7f59)
![image](/attachments/e67eaa07-ade5-410b-a50d-7a4a37fdc009)
<video src="/attachments/f8ea1244-2964-436a-a137-132e5c9dde03" title="621879071-4027694d-f0ea-47bd-8083-34e91a3d121e" controls></video>
![image](/attachments/d61f3c68-cb41-4c31-8a4f-2ef330995338)
![image](/attachments/0123f9e0-0bd3-441d-b7c0-812bbb5cb4fa)
![image](/attachments/91d0aa06-a806-4fd8-a454-16eedb12f492)
![image](/attachments/885a1d43-bbbb-4d99-bdf1-ca52b6a24eaa)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑 Quill
- add: Ported Vox Paramedic Hardsuit Helmet from Goobstation.
- add: Added the siren to the Paramedic Hardsuit, Cybersun Paramedic Hardsuit and Modsuit.
- add: Added Vulpkanin, Feroxi, Reptilian, and Harpy sprites to the CSI-122M "Xiézhù" Hardsuit and to the CSI-128X "Guānlián" Syndiesuit.
- add Added a new Paramedic's "modern Sanitater" modsuit.
- tweak: Updated the Harpy Paramedic Hardsuit to match the rest of the sprites.
- fix: The Sanitater modsuit now properly displays the feroxi variant of its helmet.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #915
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
Automatic changelog update (#915)
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bcddc72db0
Author
Contributor

i fucked it up again :headinhands: we'll see

i fucked it up again :headinhands: we'll see
pool check
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a2b12f1b6d
<!-- Link definitions, do not edit -->
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## Short description
Added two new traits to have heavy footsteps (the BSO ones) or lead footsteps (combat magboots or mech)

Heavy footsteps is a 0 for trait points as it gives you away easier, lead footsteps requires bodybuilder and uses up 2 points as it's a bit annoying.

## Why we need to add this
I wanted the heavier footsteps trait, discord request wanted the lead ones.

## Important Infos

When having one of the two traits equipped, wearing boots with other footstep sounds continues to play the traits sound instead of the boot ones.

## Media (Video/Screenshots)
![image](/attachments/e8367e9e-cb45-4c8a-80c3-e45cd09379b8)
![image](/attachments/aca16957-18be-4c8a-8a68-108ed82d6822)
![image](/attachments/23df273f-78f0-4afd-b583-cee2f6b89433)

<video src="/attachments/a0efa02a-2ef8-4cb6-9cea-1d88427d9407" title="Replay_2026-09-10_19-18-08-00.00.34.000-00.00.58.000_cropped" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
🆑 Quill
- add: Added the "Heavy Step" and "Lead Feet" traits under Auditory for more stompy footsteps.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #918
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
<!-- What do you propose to change with your PR? -->
Added more CC clothing for the admins, allowed NTR to have the Poncho, Cowboy hat, Jacket, and IKE Jacket. (Yes I nerfed them from Captain carapace level protection)
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
https://discordapp.com/channels/1366946931892424778/1546656864089939999
## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->
![image](/attachments/5b42e34c-55e1-47a9-b7bd-f95473b4375d) (from the original PR)
## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
- add: Added more CC clothing for admins, some added to NTR's loadout

Reviewed-on: #920
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
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## Short description
<!-- What do you propose to change with your PR? -->
Add the missing gas canister types to the paint gun (Healium, BZ, Nitrium, Pluoxium)
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
So atmos techs can better show off their advanced gases.
## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->
<video src="/attachments/4ce47342-a66b-46bb-a8f3-c2f47e566816" title="MyServer _ It&#39;s a bird! It&#39;s a Plane! No it&#39;s a Byrd! - Space Station 14 2026-09-10 22-23-04 - Trim" controls></video>
## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
<!--🆑
- add: The spray painter can now spray paint Healium, Nitrium, Pluoxium and BZ canisters.-->
- add: The spray painter can now spray paint Healium, Nitrium, Pluoxium and BZ canisters.

Co-authored-by: harri <200615255@student.georgianc.on.ca>
Reviewed-on: #921
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
<!-- What do you propose to change with your PR? -->
Simple addition of a loadout to CCIs, with the trinkets, animals, and uniform tabs.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
https://discordapp.com/channels/1366946931892424778/1548554470093230211
## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->
![image](/attachments/fd9a00e8-7475-47ee-919b-5be13785224a) ![image](/attachments/aa19ef25-48bb-49a4-8e75-6d234d40f399) ![image](/attachments/1487cd2b-e22f-42bc-98b7-631d79310730) ![image](/attachments/60199fa1-d13a-4f10-a64c-d3b245bea1df)
## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑

- add: CentComm has permitted their interns to bring their own trinkets and animals, along with a choice of two uniforms.

Reviewed-on: #923
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
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## Short description
Giving Flasks their much needed love. As in increasing their capacity, adding them to loadout, and making some more generalized so security cant beat your head in for having what WAS just the captains flask

## Why we need to add this
they've been neglected quite a lot so this is to change that

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- add: Several Flasks are now trinkets! Fancy for 10h of captain, Lithium for 10h of chemist, and Shiny for 10h of RD.
- tweak: Descriptions and names of some flasks have been changed and or added upon
- tweak: Flasks now hold 60u instead of 30u. REJOICE

Reviewed-on: #924
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Resprites the Medical and Chemistry duffels to be in line with the rest of the choices, along with the inhand sprites of the medical backpack and satchel. (All of which seem to have been missed over in the textureing)

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1356 and https://github.com/ProjectOmu/OmuStation/pull/1357

## Why we need to add this
Consistency

## Media (Video/Screenshots)
![image](/attachments/31fde3ea-e345-4e7e-ad6d-8da5fa5cbded)
![image](/attachments/5488b964-5624-4f39-a5a7-439bb2d34b60)
![image](/attachments/0857370e-42ba-49d0-8cbd-b9b9e39db8cb)
![image](/attachments/f75c5541-7cf1-47b2-a6e8-4c98b1405aa3)
![image](/attachments/def24a70-bbdc-41c1-882f-8ca3a9821601)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fix: Gave the poor Virologists their messenger bags back.
- tweak: Resprited the Medical and Chemistry duffel bags.
- tweak: Added Paramedic and Cybersun recolors of the medical bags.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #916
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
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## Short description
Layers can now spawn on glacier.

## Why we need to add this
Great lawyer room but no layer job spots. :(

## Media (Video/Screenshots)
Look at all those unused spawn points:
![image](/attachments/2d1e81f4-32e9-4c01-b631-2587bc65b1fb)

Now you can actually use those wonderful spawn points:
![image](/attachments/c1b767bb-f63f-4950-831b-199708f9bc88)

![image](/attachments/510553f6-87ba-46ca-816f-a4d295e4f18b)

## Checklist
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Enabled Lawyers on glacier.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #926
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Cherry pick from https://github.com/ProjectOmu/OmuStation/pull/1388

All kitchen vendors apart from the chefvend are set to "Kitchen" access, so the chefvend should be only accessible by kitchen staff too (Service workers already have access to kitchen).

## Why we need to add this
Seems strange

## Checklist
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- [ ] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- tweak: Changed the Chefvend access permissions from Service to Kitchen

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #930
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Porting over the resprite for the double barrel shotguns backslot from Starlight

## Why we need to add this
It looks better than generic over the shoulder sling IMO

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
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- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- tweak: Ported Starlights Double Barrel backslot resprite

Reviewed-on: #931
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Resprites the paramedic hat, windbreaker, and military jumpsuit and fixes the duplicate jumpsuits in the paramedic loadout. (For the windbreaker, Funkystation's sprites were used as a base, due to them being reshaded)

Also gives all paramedic jackets and jumpsuits the same protection values. Previously, only some gave bonuses.

Finally, it readds the ability to open the paramedic windbreaker. The sprites existed, but the functionality didn't exist for whatever reason.

Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/1367

## Why we need to add this
Uniforms should match

## Media (Video/Screenshots)
![image](/attachments/edada79f-39a0-4d45-b989-71ecaa7d8cd0)
![image](/attachments/03eab143-55d1-4672-9092-a00e221edf0f)
![image](/attachments/abd0e33c-c1bf-491f-a3a8-a848b65e8cc7)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fix: "Paramedic Jumpsuit" and "Paramedic Uniform" no longer share the same textures.
- tweak: Resprited the Paramedic Cap, Windbreaker, Winter Coat, PDA, and Jumpsuits.
- tweak: Gave every Paramedic Jacket the same protection values.
- add: The Paramedic Windbreaker can now be unzipped.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #917
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
## Short description
Replaced `PillStubantizine` with `PillStubantazine`.

Reviewed-on: #936
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## Short description
Noticed that the three death actions (succumb, fake death, last message) didn't show up anymore, so I found the PR which fixed that in the original repo and applied it here (but only to hard instead of both, since I think that's more fitting):

https://github.com/funky-station/funky-station/pull/2955/changes#diff-a7685411825ff7b6d3ced2542989840cd54551aa526af1a43ef24cf5775caa05

## Why we need to add this
Re-adding a feature which didn't exist anymore

## Media (Video/Screenshots)
### Before

![Screenshot_20260918_181023](/attachments/9ed597ef-3761-4d64-b1c3-6917c95653cd)

### After

![Screenshot_20260918_181240](/attachments/9941bb7a-355f-4a69-8203-fa399708907f)

## Checklist
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added the three critical state actions (Succumb, Fake Death, Last message) to the hard critical state.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #934
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Enabled most human markings for goblins.

## Why we need to add this
Discord request

## Media (Video/Screenshots)
![image](/attachments/bb9e4a3e-907b-4dcb-9856-16768337103a)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
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- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Enabled most Human markings for Goblins.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #935
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
<!-- What do you propose to change with your PR? -->
Changes ClothingOuterWinterNTR to ClothingOuterWinterCoat with the CC jackets [IKE and normal]
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
Oversight on my part
## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
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- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- fix: Fixed an issue allowing the CC jackets to have winter coat hoods.

Reviewed-on: #939
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
Added a mirrored version of the rightsides scar called the leftsides scar.

## Why we need to add this
Discord request

## Media (Video/Screenshots)
<video src="/attachments/92e06d3d-3bd6-410b-9fe8-c36bc87e96f0" title="Screencast_20260919_213012" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
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- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added a leftsides scar option.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #941
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
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## Short description
Re-added the rama feature to shadowkins from EE.

It just makes them fall asleep, nothing else.

## Why we need to add this
It's funny when a kin hits the fall asleep button.

## Help
There's a million different ways to add an action, so please tell me if this is the "correct" way of doing it.

## Media (Video/Screenshots)
<video src="/attachments/4b45efbb-7abd-44cf-aecf-950ac7b9b36a" title="Screencast_20260918_233135" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Shadowkins can now Rama.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #938
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
I looked at the original source of where softcrits came from and found a PR which fixes mobs not being revivable via defibs.

https://github.com/Mira-Sector/space-station-14/pull/100/changes/923e40d9cf13920847f670144d15e39c030befe1

## Warning
PLEASE PLEASE PLEASE **TEST** THIS.

I am **not** good when it comes to anything med related, nor it's codebase, so I'm not sure if this breaks anything.

## Why we need to add this
Kinda sucks that you can't revive station pets.

## Media (Video/Screenshots)
<video src="/attachments/da850d2f-e368-43d3-9f70-96f4729d764a" title="Screencast_20260918_180457" controls></video>

## Checklist
- [ ] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fix: Fixed station pets not being revivable via defibrillators.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #933
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
<!-- What do you propose to change with your PR? -->
Simple, commented out the destruction component that caused it.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
What the fuck..

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
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- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑

- remove: Removed the fact Christmas trees would give a killsign on destruction.

Reviewed-on: #943
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
<!-- What do you propose to change with your PR? -->
Allows IPCs to be 273cm tall as a maximum, and 130cm short as a minimum

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
Bounty
https://discordapp.com/channels/1366946931892424778/1551054263294107768

## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->
![image](/attachments/96869f39-a9c8-4fa5-b7d7-d44cc74b7f44)
From left to right, Max size Ariral, Max size, min size, base human

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [X] I do not require assistance to complete the PR.
- [X] I have verified that the changes work before posting/requesting review of my PR.
- [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [X] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑

- tweak: IPCs can now be taller and smaller! 273cm maximum, 130cm minimum

Reviewed-on: #942
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
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## Short description
<!-- What do you propose to change with your PR? -->
just upped the limit to 10
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. -->
got tired of the 3 limit
## Media (Video/Screenshots)
<!--If your PR contains in-game changes you must provide screenshots/videos of the changes.-->

## Checklist
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- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

## Breaking changes
<!-- List any breaking changes, including namespaces, public class/method/field changes, prototype renames; and provide instructions for fixing them.
This will be posted in #codebase-changes. -->

### Ingame Changelog
<!--If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative.-->
🆑
- tweak: upped the trinket limit to 10

Reviewed-on: #945
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
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## Short description
Currently the suit sensor preference is not saved to the database, so it's always set to "random" even when the client shows something else.

This fixes that by actually writing the value to the database.

## Why we need to add this
Bugfix

## Media (Video/Screenshots)
### Before
![image](/attachments/33481d78-61d3-4e8a-9972-f58be348aa29)
### After
![image](/attachments/40c269ab-6fbe-4c08-8c98-f0dade6b337c)

## Checklist
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- fix: Suit sensors preferences now save properly.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #946
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
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## Short description
Added left and right single pixel eye markings to IPCs.

With that I also increased the face markings to 4 from 1.

## Why we need to add this
Discord request

## Media (Video/Screenshots)
![image](/attachments/d48add8c-0871-4202-89d1-f632eebc3a8b)

## Checklist
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- add: Added left and right eye markings to IPCs.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #948
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
Cherry pick of https://github.com/ProjectOmu/OmuStation/pull/452
 This PR Fixes the issue with Cryopods not being able to effectively cool-down species with temperature transfer values such as Vulperians, Trajans due to them taking forever to be cooled down.

This PR checks if the temperature transfer is not the default value, if its not it stores the value we have and sets it to the default until we eject the body from the cryopod.

## Why we need to add this
Crypods should be usable on all species with the same efficiency,
You are stuck inside a super heated/frozen liquid gel filled with air, no way your fur can protect you from that.

## Media (Video/Screenshots)
### Inside a pod
![image](/attachments/2147ffc3-2394-432d-ba66-ad629af6c6ff)

### Out of a pod
![image](/attachments/896c648a-96e4-482b-8863-bdd0ce5e9de2)

### Cold dork
![image](/attachments/9bf5c949-c760-4998-aeb2-46433edfd99f)

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- tweak: Cryopods can now cool down insulated species like Vulpkanins as well.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #944
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
<!-- Link definitions, do not edit -->
[guidelines]: https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html
[ruleset]: https://rules.byrdstation.space/#h.vigrxrnffwji

## Short description
This PR changes Shadowkins to only be flash vulnerable when they're currently using their own night vision.

If they don't have it turned on then they don't have flash vulnerability.

Additionally, like any other species, they now can equip night vision goggles and also don't have flash vulnerability.

## Why we need to add this
This is a slight mald pr but for others, I didn't really mind it but some were irritated by it.

Personally I think downsides should only be downsides when actually using the upside? So for me it didn't make a lot of sense that Shadowkins for example were always flash vulnerable even when they don't use their night vision.

## Media (Video/Screenshots)
<video src="/attachments/b797b55f-fd20-41e2-a7f8-16cc4e488898" title="Screencast_20260922_154319" controls></video>

## Checklist
<!-- Check boxes for faster reviewing of your PR -->
- [x] I do not require assistance to complete the PR.
- [x] I have verified that the changes work before posting/requesting review of my PR.
- [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
- [x] I have read the [Pull Request and Changelog Guidelines][guidelines] and [Byrd Station's Contributor Ruleset][ruleset].

### Ingame Changelog
🆑 Quill
- tweak: Shadowkins don't suffer from Flash Vulnerability anymore when their own Night Vision is not active.
- tweak: Shadowkins can now equip Night Vision Goggles, turn those on and don't get Flash Vulnerability anymore.

Co-authored-by: Quill <292788791+QuillTheCreature@users.noreply.github.com>
Reviewed-on: #947
Reviewed-by: EchoOfNothing <echoofnothing@noreply.byrdstation.space>
Automatic changelog update (#947)
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8a69a3f13b
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Contributor

alright i've decided idk how to fix it correctly
so i'm going to fix it incorrectly

alright i've decided idk how to fix it correctly so i'm going to fix it incorrectly
orangeAlligator closed this pull request 2026-09-28 17:18:05 +00:00
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